Video Games Design
Call Me To The Moon
For a second year module, I created a choose your own adventure interactive game. The idea is that the hero is on the phone to customer service and has to solve their issues - but things get weird, and the issue is resolved depending on the player's choices. Video game available upon request - email me at email@example.com to access it.
Its a Long Way Up From the Basement
For our second year, we had to create a festival. Within this context, I teamed up with artist Miel Celeste to create the demo of video game for the digital part of the festival Rebirth, Revolt, Remains. The premise was that one was lost in an abandoned circus and had to roam through different rooms where Sean the Cheap was present as a guide in order to get out. Video game available upon request - email me at firstname.lastname@example.org to access it.